# Game options

RaceType        = GameSetup_kSingleRace
NumLaps         = 2
Skill           = GameSetup_kExpert
Style           = GameSetup_kSimStyle
CommMode        = GameSetup_kNoComm
ForceDevice     = GameSetup_kNoForce
Random			= 1234567
CatchUpLogic    =  1
Track           =  5
Time            =  0
Replay			=  0
SpeedRecord     =  0

numSmackables	= 3

numCars             = 8
lineup	= 0,1,2,3,4,5,6,7,8,9,10,11

LocalCar		=  0
NumPlayerRaceCars       = 1
NumOpponentRaceCars     = 0
OpponentCarType         = 0

windowsize = 0
graphicsdetail = 0
viewdistance = 0
horizondisplay = 0

musiclevel = 127
sfxlevel = 127

###########################################
# CAR NAMES DEFINITIONS
# PLAYER CARS	- GameSetup_kMacLaren_F1  = 0
#				- GameSetup_kFerrari_F50  = 1  
#				- GameSetup_kFord_GT90	  = 2 ** available
#				- GameSetup_kFord_INDIGO  = 3
#				- GameSetup_kJaguar_XJ220 = 4
#				- GameSetup_kLotus_GT1	  = 5
#				- GameSetup_kLotus_V8	  = 6 ** available
#				- GameSetup_kItalD_CALA	  = 7
#				- GameSetup_kIsdera_112i  = 8 ** available
#
# TRAFFIC CARS	- please enter defines here
###########################################

car[0 to numCars ].carType              = GameSetup_kJaguar_XJ220
car[1 to numCars ].carType              = GameSetup_kFord_GT90
car[2 to numCars ].carType              = GameSetup_kFord_GT90
car[3 to numCars ].carType              = GameSetup_kFord_GT90
car[4 to numCars ].carType              = 14
car[5 to numCars ].carType              = 13
car[6 to numCars ].carType              = 16
car[7 to numCars ].carType              = 15

car[0 to numCars ].Transmission = GameSetup_kAutoTrans
car[0 to numCars ].RampSteering = 1
car[0 to numCars ].RampGas = 1
car[0 to numCars ].RampBrake = 1
car[0 to numCars ].frontDownForce = 65536
car[0 to numCars ].rearDownForce = 65536
car[0 to numCars ].SteeringSensitivity = 65536
car[0 to numCars ].BrakeBias = 0
car[0 to numCars ].GearRatio = 65536

car[0 to numCars ].Colour  		= 0
car[1 to numCars ].Colour  		= 1
car[2 to numCars ].Colour  		= 2
car[3 to numCars ].Colour  		= 3
car[4 to numCars ].Colour  		= 4
car[5 to numCars ].Colour  		= 5
car[6 to numCars ].Colour  		= 6
car[7 to numCars ].Colour  		= 7

car[0            ].carClass     = GameSetup_kHuman
car[1 to 3       ].carClass     = GameSetup_kAI
car[4 to numCars ].carClass  	= GameSetup_kTraffic

# Input mappings for Windows 95

MAINEXIT        = Key,SC_ESC

CONTROL			= JOYSTICK

I_UP            = key,SC_UP
I_DOWN          = key,SC_DOWN
I_LEFT          = Key,SC_LEFT
I_RIGHT         = Key,SC_RIGHT
I_SELECT        = Key,SC_ENTER
I_PAUSE         = Key,SC_P
I_CAPTURE       = Key,SC_F10
I_DETAIL		= Key,SC_F5
I_SCREENSIZE	= Key,SC_F6
I_INTERLACE		= Key,SC_F7


kSetDebugMode   = Key,SC_SPACE
kUp             = Key,SC_UP
kDown           = Key,SC_DOWN
kLeft           = Key,SC_LEFT
kRight          = Key,SC_RIGHT
kDecreaseYaw    = Key,SC_A
kIncreaseYaw    = Key,SC_D
kZoomIn         = Key,SC_PGUP
kZoomOut        = Key,SC_PGDN
kDecreasePitch  = Key,SC_S
kIncreasePitch  = Key,SC_W
kDecreaseRoll   = Key,SC_Q
kIncreaseRoll   = Key,SC_E
kReset          = Key,SC_R
kSaveLocation   = Key,SC_O
kLoadLocation   = Key,SC_I
kSpeed          = Key,SC_ALT
kRotationSwitch = Key,SC_LSHIFT

#These are used for car mounting in Camera_Debug
DEBUG_KEY18     = Key,SC_END 
DEBUG_KEY19     = Key,SC_HOME
DEBUG_KEY20     = Key,SC_DEL
DEBUG_KEY26     = Key,SC_F4
DEBUG_KEY27     = Key,SC_F3
DEBUG_KEY28     = Key,SC_F1
DEBUG_KEY29     = Key,SC_F2

